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Wesnoth Units database

Master of Water

(image)

Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

Advances from: Mage of water
Advances to:
Cost: 48
HP: 58
Movement: 6
XP: 100
Level: 3
Alignment: neutral
IDI8 enlightened_master_of_water
Abilities: Summon, cures, heals +8, regenerates
(image)frozen fist
impact
8 - 2
melee
slows
(image)icecles
pierce
3 - 10
ranged
magical
(image)ice strike
cold
10 - 3
ranged
magical
(image)bubble
impact
22 - 1
ranged
magical
slows
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water160%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water160%
Swamp320%
Unwalkable9920%
Village160%